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| Basic Operations 101
A guide to surviving your first operating session
- By Craig Bisgeier
- (Reprinted with permission)
Okay, you have been invited to
operate on someones layout and dont want to make a fool of yourself. Here are
some simple rules you should follow to get through the session and still manage to get
invited back for a second time.
Arriving at the railroad:
First and foremost remember that
(most of the time) you are a guest in someones home. Be polite, ask
questions if you need to but dont be a pest. Dont criticize the house, the
layout or the owners wife. Act as though you were visiting a respected member of
your community. Observe common sense practices.
Take scope of things around you. Some
owners keep a cooler or fridge with drinks in it, and/or a bowl or two with
pretzels or nuts. Some of them also have a basket asking for donations to help pay
for the drinks and snacks. If you take something be sure to put something back into the
kitty. Also, some owners allow drinks like beer or coffee. Many do not.
Don't ask for a beer if you don't see anyone else drinking one. And unless the
owner specifically says it's OK, don't bring a drink or a snack into the
layout area. A spilled cup of coffee may cause damage that will take days to repair, or worse.
I know this is a touchy issue, but if
you smoke DON'T ASK if you can smoke in the layout room or the house.
Just don't do it. Especially if you have to move through the house to get outside, that
will surely upset the other family members. Even if the layout has it's own outside
entrance, the owners' neighbors probably won't like you loitering outside on the street at
night. Have a nail before you go inside and have another on the drive home. Just give it
up for a few hours, or slap on a patch or something. Smoking isn't tolerated well anymore,
and isn't likely to win you new friends. Do without while you are visiting someone's home.
When it comes to who gets to do what,
the jobs are assigned any number of ways. Sometimes the most senior
guys get to choose first, other times it is a lottery. Take whatever job is given to you,
dont complain. Ask the owner about what is expected, and explain you are new to this
if he doesnt already know it. Most often youll be assigned an
easy job with little local work that gets you around the layout so you can see how everything works. No
one wants you to fail.
Many layout owners will assign an
experienced operator to a new person as a guide to show them around and
help them run trains. This is a boon, dont be insulted. It isnt rude or
shameful to ask if theres someone who could be a mentor for you, at least for
a little while. It is a great opportunity to learn what to do at the hands
of someone who knows what they are doing. Dont go out alone if you dont have to, at least at first.
If you do get help, its likely
this person will give you the throttle and he will act as conductor communicating
with a dispatcher, going through the car cards, throwing the switches. Let him, but
watch carefully and ask pertinent questions about what he is doing. If you just merrily
twist the throttle knob and watch the train go back and forth, you
wont learn much.
Reporting for Duty:
At an operating session you
dont just grab a train and go. You are playing the part of a conductor and/or engineer, and just like in real life (IRL) you show up at the yard office
and find out what work is being assigned to you. When called, find out what train
you are supposed to run and where it originates. This could be a staging yard, a modeled
yard, or some other location.
Many times the layout owner will have
paperwork prepared that explains what the train is and what it does. It may
also list important details like what block or throttle to use, the channel # if the layout
has command control, Where the train originates, where it terminates, what towns the train
works in, what types of cars it picks up and sets out (more on that later),
and more. You can learn a LOT from the train paperwork if it is thoughtfully prepared by the owner.
With the train paperwork you will
probably find paperwork for the cars in the train too. (There are many
systems to govern the movements of cars on a layout: Switch lists, Tab-On-Car, and Car Card
and Waybill. Im going to discuss the last here since I think it is the most
prevalent system out there youll run into.) This usually takes the
form of a stack of cards with small pockets representing the cars in the train, and
in the pockets will be slips of paper representing waybills, of what the car is carrying
and where it is going.
Collect the train paperwork and the
car cards, and find your train. Get a throttle and make sure it is set to
the right channel or block assignment. You may need the help of a regular to get this
right the first few
times.
If your train is in
"Staging", it will be in a hidden or visible yard that is supposed to represent
an area off the modeled part of the railroad. It probably wont look
realistic or even be easy to see. Dont worry; its not supposed to be.
Listen to the other operators about how to properly move your train out of
staging. But dont move it just yet.
Getting over the road:
Its not as simple as twisting
the throttle and there you go theres often much more to it. But its really very simple at most railroads it will take some form of a
"Mother May I" game. Usually there is a dispatcher. He needs to know
where everyone is and what he or she is doing in order to keep things
running smoothly. It is really important to do what the dispatcher tells you, and to let
him know where you are.
Theres an old saying:
- You may know where you are,
- And God may know where you are;
- But if the Dispatcher doesnt
know where you are,
- Then I hope You and God are on very
good terms.
- In brief, this means on a real
railroad if you are doing something the dispatcher doesnt know about, theres
a good chance you are going to get killed. Model railroading isnt as dangerous, but
try to act as though youve got some "skin" in the game. Think three
times before doing anything without permission from the dispatcher.
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- The Dispatcher may be a formal
position where a guy sits in a room by himself with a huge panel with hundreds of lights
and switches, or it may be the owner whos winging it as he operates his own train.
Either way, you need to let him know what you are doing, and you dont do anything
unless he tells you to do it.
-
- When you have all your paperwork
together, your throttle is plugged in and you are ready to depart, you need
to call the dispatcher for permission to move. Check your train paperwork so you know
what your train name is, where you are, and which direction you are moving, because the
dispatcher will want to know. In a more formal setting, the conversation
might go like this:
- You: "Train 109 West to Dispatch."
- DS: "Go ahead 109."
- You: "Train 109 West is at Alphatown and is ready to depart."
- DS: "Train 109 West, you have permission to proceed West
to Charlestown."
- You: "Train 109 West, Proceed West to Charlestown, copy."
- What just happened here? You called
the dispatcher, identified yourself and where you are going, and the
Dispatcher gave you permission to move to the next town. Finally you repeated back the important part of the permission ensuring the
dispatcher knows you understood him.
-
- Assuming all else is well, you can
now crank up your throttle and start moving your train across the road. Be
sure to keep an eye out ahead for switches that might be thrown against you, or lead you
off to areas you dont want to go. If it is a DC railroad, be sure to select the
right blocks as you proceed, and more importantly turn them off as you leave.
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- So you are moving along nicely, when
you come to Bakerville. What to do here? You have permission to go farther,
all the way to Charlestown. But there is a phone here and a little card taped next to it that says, "OS". Better pick up
that phone and call the dispatcher.
- You: "Train 109 West to Dispatch."
- DS: "Go ahead 109."
- You: "Train 109 West by Bakerville."
- DS: "Thank you, 109 by Bakerville."
- OS means "On Station", or
"On Sheet". IRL, a station agent would call the dispatcher to let him know that your train had just passed his station. (He would have given the time too.)
Since there are no agents on most model railroads, the operators fill this role and
call in the OS themselves. The OS report helps the dispatcher know where
trains are on the railroad. By OSing you help him do his job by clearing up
the track behind you, so he can move other trains into that space safely. If you
didnt OS he would have to wait until you got to Charlestown before he
could use the block between Alphatown and Bakerville again. And he wont be too happy about that.
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- Also: If the railroad uses radios
instead of phones, don't hog up airtime with long, boring descriptions of
your train or the problems you are having. It's also not a good time for your Buck Rogers
impression. Be professional; speak clearly and to the point. The time for horsing around
is at the bull session after the ops session is over.
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- Thats basically it for getting
over the road. Do what the dispatcher tells you to do, nothing more. Dont
keep going past where you have permission even if you can see theres nothing coming
the other way. Be sure to OS at stations you passing to help the dispatcher chart
your progress. Do these things and you should not have any trouble.
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- Earning a Days Pay:
- So you are out on the road coming
into Bakerville, and youve OSed your train to the dispatcher. But lets say you are running a freight train that is expected to do local work.
Uh-oh, you start thinking. What do I do? Where do I do it? Relax, Im going to help you break it
down and figure it out.
-
- First, check your train instructions.
On many railroads the owner includes a crib sheet that describes what work
the train does and where. Sometimes it even offers additional hints about what to do when
you are working there. If theres nothing, or not enough information to go on, ASK
someone for help. If you dont do the work your train is supposed to
you can screw things up for many others as the session goes on. This is known as a
cascading failure, where one problem leads to others down the line.
-
- So you determine from your train
instructions that you are supposed to make pickups and setouts in Bakerville.
What does that mean? First, call the dispatcher back and let him know youll be
working in town for a while. He may tell you its okay, or that you need to
keep a track clear for other traffic. This can sometimes severely limit
what you can do happens all the time IRL too. At some point the traffic will
die down and the dispatcher will get you some time to do your work. Dont take it
personally youre getting paid whether you are moving or not, right?
-
- Switching freight in a town means
there are cars here that are supposed to come with you (pickups), and some
in your train that need to get left here (setouts). Which ones? Well, you determine that by
looking at the waybills on the car cards. Start with the cars in your train, the ones you
picked up when you got your train instructions. Look for "To:" or
"Dest." On the waybill and see if it says "Bakerville". If so,
that car needs to come out of the train and get left here. Also check the "Via:"
line. Sometimes cars get left places where other railroads interchange, or
exchange cars, with each other. This doesnt always happen at yards, and often
there is a special interchange track to set these cars out on.
-
- Now look at the cards for the cars in
this town. Most often there are bill boxes located on the railroad fascia,
or front edge. It may be one large catch-all box, or there might be a box for each
industry or track. Look through each bill box to find cars whose "To:"
line show they are going your way. You need to get these cars out of their locations and
into your train.
-
- It isnt always easy to know if
a certain car should go with you (or stay) based on its delivery location. You
may not know the local geography for instance, is Tacoma east or west of the
Willamette Valley? People from New Jersey might not know that. It gets more
complicated on freelance railroads, like our example is Alphatown
west or east of Chicago? What state is it even in? If the owner is prepared, he has
some maps up here and there to help you orient yourself. Or the regular operators
and/or the owner can (probably) tell you. Again it is better to ask questions than to
simply
assume and make mistakes
that affect others later.
-
- Another issue is how much work should
you do? If you are a local freight train, you will need to pick up cars at
local industries, and "Spot", or place cars at the industries they are billed
for. But some freights are through or limited freights and may do setouts and
pickups to a siding near the mainline only. A local train or switcher comes
by at some other time and spots cars locally from the siding, as well as loading it
back up with pickups for the next through train. Your train information should tell you
this, or ask the owner exactly what should you do.
-
- So now you know which cars to set out
and which cars to pick up. Can you get to all of them? Remember, when you
leave town all the cars have to be behind you this means trouble if you have
to work a facing-point switch. (Switches are either facing-point or trailing-point to the
locomotive. Facing-point switches require the locomotive to move forward
into them, which puts the railcars on the wrong end of the train.) Check to see if
there is a runaround located in the area. It looks like a small (or large)
siding the locomotive can use to "run-around" one or more cars to get them on the
other side of the locomotive. Without this you cant switch the facing-point sidings.
Try to keep it clear to either side by a few car lengths if you think you will need it.
-
- Here is the best advice I can give
you on the subject you always want to make all of your pickups FIRST
at any town, industry or siding. The reason is because it makes space to put the setouts
later, and gives you more room to maneuver. Cut off from your train, leaving enough
room on the track to store the pickups you are going out to get, and switch
over to the local tracks. Try to work efficiently and pick up the specific cars you
need to take along. When convenient to do so, you may pull back out to the main and push
them onto your train.
-
- Once the pickups are all made, it is
time to make the setouts. Go out to the main and grab the cars from your
train that are to be left here. If the yardmaster that prepared your train was nice, the
cars will be "blocked" together, or in a group, easy to grab and start
switching. Like as not though you may have to work your way through the
train and switch out the cars one or two at a time. If you have to do this, start
from the FAR end of the train, switch the setouts to the local track and keep the pickups
and other cars on the main.
-
- Setouts are done the reverse of
pickups, determine where each car must go from its waybill and place it in position on the
siding. When done, check the car cards and waybills. The Pickups should be in the packet
with the others in your train, the setouts should be located in the proper bill boxes on the layout fascia. This is REALLY important, dont skip it. If everything
checks out, move back to the main line, couple up to your train, call the
dispatcher and let him know you are done working and ready to proceed to
the next stop. If you already have permission, go ahead, if not wait for a new permission from the dispatcher.
-
- BTW Its a good idea to keep the
stack of waybills in train car order if possible, makes it much easier when
trying to switch later on.
-
- Arriving at a Yard:
- On most model railroads, you are
going to come to a yard at some point. Yards are nexus points, where
freight moving in different directions gets "Classified", or broken up and
sorted back into like groups, forming new trains going into new directions.
Long-distance trains may only stop briefly, making a quick setout and/or
pickup of hot merchandise, or they may not stop at all. The level and type of work you may do in a yard usually depends on
the type of train you are running.
-
- Local trains, sometimes called Turns,
often originate at a yard, go out to one or more towns or industries and
work, and return to the yard at the end of their shift. Through trains usually run
between one or more yards and return on the next day. Long distance trains may go for
days, changing engines and crews frequently as they travel hundreds of miles.
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- When a turn arrives back at its
origin yard, it terminates there. Depending on the layout, you may simply
turn off your throttle and leave it there, or you may be asked to run around your train,
get the caboose and store it, and then take your engine to the roundhouse or fuel
racks for servicing. Whatever the procedure, be sure to hand your car cards
directly to the yardmaster on arrival, he needs them to do his job. Generally the
yard crew will start breaking up your train right away to classify the cars as soon as
possible; they cant do that without the cards.
-
- A through train may terminate at the
yard, or it may continue on to another destination farther down the
railroad. A terminating train will be handled as the turn was described earlier. If
continuing on, there will sometimes be a group of cars that are to be set out at
the yard, and you may be expected to take pickups moving in the same direction you are.
When you pull in, either on the main or an arrival / departure track, make
sure you dont foul, or block, the switches that allow the yard switcher access to the track you are on. Ask where to stop if you
arent sure.
-
- Its considered good form on
arrival to have already looked at your cards and give the yardmaster a heads-up
about how many setouts, if any, you think have for him. He will probably want to look over
your car cards anyway, let him. Thats his job, and he knows the railroad better than
you do. Just dont hand him the stack of cards and wander away looking
for a soda or a snack. You may not have a lot to do with what comes next, but his
job is a hectic one under lots of time pressure and you can be sure
hell complain about the #$&*! noob who got lost and left a train idling on *his*
mainline for 15 minutes. The
dispatcher wont take kindly to this either.
-
- When he is ready, the yardmaster will
tell you what to do. Most times, the yard crew is responsible for switching
the cars in your train so dont fight with them about it. If the cars are at the
front of your train, he will tell you to cut off the locomotive (and maybe a few
cars) and pull clear of the switch that lets him get out onto the main track.
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- Depending on the way the switch faces
you may have to pull some ways down the track to give him working room. If
the cars are at the rear, and he can get to it, he will come out behind your train, pick
off the caboose and start working the train from the back. If they are scattered
throughout your train, he will not be happy and you will be there for a
while. Probably OK to go look for that soda now. Just make sure you are nearby if he needs you to move
your train.
-
- Sometimes a yardmaster may ask you to
do a switch move or two thats fine, just do as you are asked.
IRL road crews are not supposed to make switching moves in a yard, but everyone has different rules. Just go with the flow.
-
- Once the work is done, the yardmaster
should give you a set of new cards representing any pickups he gave you.
Integrate them into the car card stack in train order. (Remember I mentioned keeping
the cards in train order? If you didnt you can bet the yardmaster will complain
about that too.) Call the dispatcher and let him know the yardmaster is
done with you; he will probably give you new permissions to continue on your way.
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- Tying It All Up :
- So youve made it all around the
layout, done your setouts and pickups, kept the dispatcher informed of
where you were, and had your train worked at a yard. Youre almost done, but now you
have to help your train move into the great wider world beyond the layout itself.
By this I mean staging. Staging is a yard, usually hidden, where trains go
offstage. The dispatcher may tell you which track to go into, or the information may be on your train
card. Ask if you arent sure what to do.
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- Before you head in, check your
paperwork to see if there is a limit on the number of cars you can enter
staging with. If you are over, speak up! You can bring the session to a halt if your train
ends up fouling the staging yard throat. Ideally you should keep an eye out on
this, be wary of yardmasters that want to load up your train with cars to
clear out their yard (it happens a lot). Youd better have a place to drop those extra cars before you head
into staging, if you are over the limit.
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- A good rule of thumb is to look ahead
and check that there isnt anything in the track already before you
head into it. Assuming it is clear, there may be a switch panel to line up the staging
track with the entry track, go ahead and line up your track if it is safe to do so
(no other trains are moving thru the throat or overhanging a switch). You
may need to flip or hold down a cutoff switch to move your train into the track.
When it is all the way in, be sure to turn off the cutoff switch, and make sure the end of
your train isnt fouling the throat of the yard.
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- Once the train is safely put to bed,
find out where to stash your paperwork (the train card and the car cards).
Often there is a hook, box or cubbyhole near the staging yard for completed paperwork. It
may be just a catchall, or there may be a specific track number associated with it. Place
your paperwork in the box (or hang it on the hook) where it belongs.
Finally, call the dispatcher and let him know the train is tied up (so he knows the
yard throat is clear and he can move other trains through it).
-
- Now that your run is through, you
should probably try to sign up for another job, if that's permitted. While
you wait for the next job to come up, it's a good time to shoot the breeze with other
operators or the owner about what just happened, and ask any questions you may
have. Or just relax and take part in the conversation. But don't bother or
distract other operators while they are working. And check to see if it is OK to
'rail fan' in the layout room while a session is going. Some owners don't permit
this, especially when the railroad has tight aisles. Wait until after the session is over
to take photos or look
at the scenery.
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- It's Miller Time:
- At the end of a session, many owners
like to sit down with their operators and discuss the session, or cars or
girls or just about anything. Now is a great time to listen to the other folks and find
out what they are like, to ask questions or even do that Buck Rogers imitation
you've been holding onto all night. Join in but don't try to dominate the
discussion. Always leave them wanting more. Learn if any of the other operators
have their own railroad or attend op sessions in the area. You might ask for an invitation
there sometime.
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- When it is time to leave, thank the
owner, letting him know you had a really good time and learned a lot. If
you want to, ask if you could come to another session sometime. Don't be disappointed if he
gives a negative answer, there may not be any openings right now. Give your name and phone
number in writing and let him know you'd be willing to take a place on the
extra board, in other words to call you if he gets a cancellation and needs someone
to fill in. Leave with a smile and a handshake. That will be remembered and
will help you get invited back again and again.
-
- Finally here are some things you
should never, ever do:
- Don't show up uninvited
- Don't bring a guest without asking
first
- Don't show up late, or worse, not
show up at all
- Don't leave early
- Don't lie; If you break something, be
honest and tell the owner
- Don't leave with car cards,
uncoupling tools or train instructions in your pocket
- Don't be a Monday-morning quarterback
- Don't touch the models if the owner
has asked you not to (use uncoupling pics)
- Don't race your train around like a
slot car
- Don't tell off-color or ethnic jokes,
you never know who someone is married to
- Don't stink - take a shower if you
need one before going out - PLEASE!
- Don't leave with things that don't
belong to you!
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